New Era in VR-BDSM estim ?

General Chit Chat about E-Stim. Not just E-Stim Systems, but ErosTek, PES and others.
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Pluto777
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Posts: 2
Joined: Wed Jan 06, 2021 12:22 pm
Location: België

New Era in VR-BDSM estim ?

Post by Pluto777 »

I am new on this forum, but have lots of expierence in estim as a professional electronics sound engineer. I am very interested in Estim BDSM and i can see new and exiting developments comming up. In the new world of VR-sex, new exiting games are coming up. VR game producers, ex: Citor3 is developping magnificent Dominatrix games.
But a rather big defiency is that the interaction with the subject stays poor... only verbal commands etc.. no real physical interaction, nothing " feelable..."
Citor3 has in the patreon department a very nice development of a domina with a ET312 remote control, spanking the subject, where the games software is connected with the estim device at the subjects home...not ready yet, very good idea, but yet still difficult and expensive in my opnion...
Some devices (Tildonics. etc..) that come with interactive vibrating sleeves, pumps, etc... but rather poor result and very expensive...

How about my idea of adding an extra sound channel in the game software, a sound channel that is setup in windows to go a 2nd audio output on the audio card.
This signal goes to a stim device with audio input (or like me; a self made battery operated mini 15 watts PA amplifier equipped with tens pads on the speaker outputs) Then play the game with pads in place, the (game) avatar-domina can punish from soft to hard, simply by putting up or down the volume of the sound file in the extra sound channel, from 1sec to 99 sec bursts...
Real physical jolts to the subject, soft or hard, and in my opnion, very simple and cheap to realise, such a game will boom...
Please your comments guys ?


gnutp
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Joined: Thu Jul 02, 2020 10:40 pm
Location: New Zealand

Re: New Era in VR-BDSM estim ?

Post by gnutp »

Hi Pluto777, I think that's a great idea. Not just for VR content, but more generally.

For me the ability to play audio in addition to generating estim audio output is hugely important to fully enjoy the experience, and I've also noticed a lack of this feature while browsing various "estim-enabled" media sources.

Native support for multi-device audio output would work for all kinds of media that is used for estim purposes via audio output, both interactive ones such as games and non-interactive ones such as videos. The alternative is to use APIs to interface with the estim devices directly but that's not standardised, hard to maintain, and requires specialised software and media formats. The beauty in utilising audio output is really the simplicity and wide support.

For video, I found that you'll often have to pick between real audio and estim audio (especially when you only have a mobile device to play it).
Content seems to come either without real audio track at all, or the user is expected to play the estim track separately and sync audio/video up manually.

A better experience could be achieved by simply using multiple audio tracks on the video (one for audio and one for estim), but in practice I have not yet been able to find a media player that can play multiple sound tracks simultaneously and also output them to separate audio devices. This feature is sometimes requested to be able to watch a movie in multiple languages with a diverse audience and bluetooth headphones, but it seems pretty niche. So far I've only come across bad workarounds, either streaming the video and using two (software) clients that output to different audio devices, or manually playing the estim sound track in a separate instance of the media player.

For games, you might be interested in GuideMe (an interactive story viewer for Milovana teases). I recently discovered that the newest version supports output to multiple audio devices. This was implemented specifically with the estim use case in mind. I have been playing around with this myself, and am really looking forward for the first content to pop up that makes good use of the feature.

I'd love to hear how other people think about this and whether there are any better tools available that I've missed.
Pluto777
Newbie
Posts: 2
Joined: Wed Jan 06, 2021 12:22 pm
Location: België

Re: New Era in VR-BDSM estim ?

Post by Pluto777 »

I think adding stim audio files to games is not difficult, i actually have PC games with audio settings where you can select in setup that for ex.background sounds go to another sound device via the windows sound settings, you can add a USB sound device with 3mm audio output that you can plug in any W10 PC. Windows will show this new device in the sound settings and then it is up to the game developper to add a sound channel that can be assigned to this USB device; very easy, it already exists! For PC and laptop very easy, (not for mobile devices).
https://www.onlinekabelshop.nl/usb-head ... gLgmPD_BwE

According to me stim files are the future for real interaction with sex games. Many developpers come with (expensive) devices as vibrating sleeves etc.., but as i tested some of them; my rating is: too expensive, poor result, delayed respons, poor realism factor...
Of course, a big disadvantage is the fact that e stim files are frightening for most people as they think of the feeling of electric shocks.
But thanks to the strong growing online market of thousands of tens devices for muscle training, a better blood flow, etc... the fear of people for these feeling will reduce
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