Virtual Reality and Augmented Reality are the future of E-Stim

General Chit Chat about E-Stim. Not just E-Stim Systems, but ErosTek, PES and others.
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Virtual Reality and Augmented Reality are the future of E-Stim

Post by estimfun » Sun May 19, 2019 8:06 am

I really think Virtual Reality and Augmented reality are the future of E-stim. Some of the stuff that can be done with porn is Amazing. You can stimulate touch and sex with a 360 video with Estim. I recently watched that big movie Ready Player one and they had haptic feedback suits, there's a scene where one of the girls runs her hands across one of the other players body and you see a wave of light go down his suit along with his reaction to it. I think a lot of that tech could be made right now, at least the haptic suit. Messing with estim, we can stimulate a light touch to a smack, vibrations, pain, ect. But someone would have to figure out how spread different stim patterns to different parts of the suit be it just one tiny spot or many large spots.

I've built programs to control estim devices with inline to porn videos, but there's copyright issues that keep any of that from being shared as far as I know because of the videos owners. I think there's a demand and estim is far superior to vibrators. I see the future of VR Porn going to where you throw on a device and you're in the VR world and you feel the video with estim and or also some type of mechanical device. I think VR is still in its infancy because graphics are still pretty bad, AR pretty much isn't prevalent except for very expensive headsets that no owns. Until cost goes down and quality comes up it's still only early adopters. I wish there was some way I could get more into the development of this but I am just a part-time hobby programmer/electronics nerd with a kink for estim. :/ Care to discuss more about this?



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Re: Virtual Reality and Augmented Reality are the future of E-Stim

Post by admin » Mon May 20, 2019 11:25 am

unfortunately until the price of VR comes down for both consumers and developers, and manages to eliminate common problems such as motion sickness VR is going to be a bit of a techie fad - and how many people still watch 3D TV? VR is good for headlines, but when it comes to practical use and play it is still very niche.

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Re: Virtual Reality and Augmented Reality are the future of E-Stim

Post by thesickkness » Mon Jun 10, 2019 12:06 am

I wish there was a way to syncronize what your watching to your estim box but that would probably take some manuel programing. I watch sissy hypno so it would help with condition training

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Re: Virtual Reality and Augmented Reality are the future of E-Stim

Post by boblin » Mon Jun 24, 2019 4:41 pm

admin wrote:
Mon May 20, 2019 11:25 am
unfortunately until the price of VR comes down for both consumers and developers, and manages to eliminate common problems such as motion sickness VR is going to be a bit of a techie fad - and how many people still watch 3D TV? VR is good for headlines, but when it comes to practical use and play it is still very niche.

Si
No more niche than e-stim (;
And no pricier than e-stim solutions. Oculus Go is only $150, and it is very decent device for 3d porn consumption.

I think the first step which is technologically ready to be done now is to syncronize e-stim to 3d porn. There is a community of enthusiasts who create vr porn sync-files for electric masturbators (i can provide a link to the site if it is allowed here). I have big desire to convert such files to estim-files (masturbator sync-files are fairly simple in structure), but i have zero experience in creating stimfiles. I tried to find people who can help me on smartstim but got banned (they have some crazy copyrights policy). I tried to find people for that on reddit but got no response. Am i the only person in the world who's interested? I'm a programmer myself, but i have zero knowledge in sound processing and no experience in creating stim files. I would be happy to see any help/suggestions on this topic.

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Re: Virtual Reality and Augmented Reality are the future of E-Stim

Post by Saturn2001 » Wed Jun 26, 2019 5:43 am

Si, the price of VR has come down, SIGNIFICANTLY. I just bought an Oculus Go ($150 US) and I can say it is a huge game changer. The resolution and framerate is on par with any of the higher end units, but the Go requires no PC because it is stand alone. Its much better than the phones/carboard as well. Some of the VR sites are already offering their videos in download formats specifically for the Go. Its not as niche as one would think since its becone affordable to many. Nothing compares to being able to look around inside a 3800k 180 degree 3Dvideo (especially the higher quality ones that are out nowadays!). The Go is also great for other things (although I almost suspect it was marketed primarily for VR porn)

Many of these VR videos are coming out now with accompanying teledildonics files, that people use with the fleshlight launch, onyx 2 ect. I own none of those. I’ve read the reviews on that stuff and it still has a LONG way to go from what I can tell. Its still novelty for the most part. Its definitely not anything anybody will ever travel with, and the intricacy and moving parts required to make it accurate will make it unreliable and very expensive. I doubt anything a machine could do could match the sheer intensity that can already be felt in estim.

Its unfortunate about the whole copyright issue. I would hope estim can catch on enough later that even a generic sound file or teledonics tempo conversion could be established. Its not like the tiny estim community is out making a killing on illegally copyrighted profits. Really, all we are doing is playing sound files.

boblin I’m interested in exactly what you discuss. I actually found this thread while doing a google search on this exact topic. I am a regular poster here and 2B owner.

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Re: Virtual Reality and Augmented Reality are the future of E-Stim

Post by boblin » Wed Jun 26, 2019 2:09 pm

Saturn, i'm glad i'm not the only one. I agree on the fact e-stim is not popular. People are afraid of unknown. Fleshlight launch is accessible because people understand what it does and they get more or less expected experience. With e-stim people think they would be stung with shocks and scorching in pain (well, that was also my first experience with generic e-stim unit).

As for practice. I have invented the general workflow how to sync headsets and estim boxes. So you connect Y- audio splitter to your oculus go audio output. One channel you re-route to headphones (i use quest and DAS strap mod anyway). The other output, combined to mono, goes to phone's mic input.

on the phone, in special web-app, you select the name of the clip you currently play on headset. Webapp processes audio input to detect current position in video file you're playing (think shazam). It also has in its database masturbator syncfile corresponding to the clip you've selected and generates in real time the output for e-stim system, depending on the current video position. I have researched the toolset to work with audio on the web, and it sounds possible.

This will allow to play files in sync without any modifications to software (video players) or hardware. One wire from headset to your phone is not a big downside imho. And this could be eliminated with low latency bt receiver/transmitter available on amazon.


The good about real-time generation is that you can adjust main frequency/waveform shape to your taste, getting only the pulse width from masturbator syncfile.

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Re: Virtual Reality and Augmented Reality are the future of E-Stim

Post by admin » Thu Jun 27, 2019 10:39 am

boblin wrote:
Mon Jun 24, 2019 4:41 pm

No more niche than e-stim (;

And no pricier than e-stim solutions. Oculus Go is only $150, and it is very decent device for 3d porn consumption.
Considering that billions and I mean billions of dollars is being spend by multiple companies on consumer grade VR, I think the worlds of E-Stim and VR in terms of development and consumer spend are miles apart. A Go might be sold for $150, but that is based on mass production of millions of units around the world.

I think the first step which is technologically ready to be done now is to syncronize e-stim to 3d porn. There is a community of enthusiasts who create vr porn sync-files for electric masturbators (i can provide a link to the site if it is allowed here). I have big desire to convert such files to estim-files (masturbator sync-files are fairly simple in structure), but i have zero experience in creating stimfiles. I tried to find people who can help me on smartstim but got banned (they have some crazy copyrights policy).
Its called not condoning breaking copyright. Its illegal in many countries, and does involves sites and servers being taken down for even single file breaches, together with the operators being taken to court and fined. As to syncing - the 2B works with audio files, learn how to create tones that sync with the video.
I tried to find people for that on reddit but got no response. Am i the only person in the world who's interested? I'm a programmer myself, but i have zero knowledge in sound processing and no experience in creating stim files. I would be happy to see any help/suggestions on this topic.
So work on gaining that understanding. You are a programmer, grab a language and create tone tracks, plug them into your 2B see what it feels like. Then link that with the VR side of things. Its how we all develop.

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Re: Virtual Reality and Augmented Reality are the future of E-Stim

Post by boblin » Thu Jun 27, 2019 11:51 am

admin wrote:
Thu Jun 27, 2019 10:39 am
Its called not condoning breaking copyright. Its illegal in many countries, and does involves sites and servers being taken down for even single file breaches, together with the operators being taken to court and fined. As to syncing - the 2B works with audio files, learn how to create tones that sync with the video.
condoning is somewhat subtle. I have the right to play the original file (porn video) on my device, and i have paid for this right. Why people are worried if i create subtitles for it? Or even worse, download or upload subtitles i created? Any sync file is just a subtitle.
probably modification is not allowed. but adding subtitle is no more modification, than, say, adjusting brightness/contrast in the video. Or writing a review for the video. I really don't understand.
admin wrote:
Thu Jun 27, 2019 10:39 am
So work on gaining that understanding. You are a programmer, grab a language and create tone tracks, plug them into your 2B see what it feels like. Then link that with the VR side of things. Its how we all develop.
That's what communities are for. To share experience. I was hoping to find someone with more experience, to move quicker from thought to the desired product. And before writing code we go to stackoverflow to find if someone had the same problems and probably solved them already.

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Re: Virtual Reality and Augmented Reality are the future of E-Stim

Post by Saturn2001 » Sat Jun 29, 2019 5:37 pm

boblin,
In downloading a video’s accompanying .funscript teledildonics file from a major VR website, I’m seeing it can be opened as a simple text file and all it is, is a specific set of position instruction during a given point of time in the video. Its based on a single numerical number amplitude that (obviously) represents the position of the teledildonics device, and a clock point that represents a given time in the video. For a 38:10 video, I saw 2289578 instruction points, which tells me it runs at 1000 hz resolution. There is no discreet technology or patient. Someone just writes these files and they are available for download next to the videos. Its an added incentive for the websites to provide these files with the videos, so they happily write them with most of their newer videos.

I’m no programmer, but it is clear to me that these .funscript files could easily be converted to audio instruction with the properly written software (replace x: postion with y: audio). This could be decoded as a single channel where the amplitude could be read.

It could be converted to a triphase file where mid position could be the zero amplitude point and any dip below would be channel 2 or dip above would be channel 1.

Sadly as these files are only two-dimensional, there would be nothing to control the frequency; just the amplitude; although the 2B doesnt seem to do a whole lot with frequency in the audio decoding process because that is all done with the feel knob when playing the files.

All the reviews I’ve read about the synchro apps are horrible, as of yet. Feelconnect is used to connect to teledildonics devices, synchronize the devices, and decode the .realfeel file into instructions for the toy. The Feelconnect website does have an API/SDK and they appear to be open to new developers.

I think just having something that could convert these files to simple audio would be good enough at this point. There appears to be no copyright issues because these files are not at all any part of the videos’ audio track; they are completely seperate files. The legal issue is when people start uploading the videos themselves with added audio tracks.

Thoughts?

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Re: Virtual Reality and Augmented Reality are the future of E-Stim

Post by admin » Sat Jun 29, 2019 6:06 pm

you could even look to convert them for use with Commander3 and the session files.

Si
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