Saturn2001’s sound journal
Posted: Fri Jul 05, 2019 5:08 am
I just started working with audacity to build and modify some audio. My need was based on making the best sound files I’ve come across so far, even better. There are a lot of great stereo files out there, but so many of them have these nulls in unexpected spots. There is nothing worse than being ready and wanting to finally orgasm, and when that moment comes, there is a long quiet spot in the file, lol. I needed an orgasm file that I could just quickly swipe to that pulses well and lends to the orgasm. I literally stimmed today with a paper and pencil, and wrote down time blocks of sections of my favorite audio files with descriptions and intensities of the sensations, so I could dissect them on audacity later on.
There are days where I can easily stim to orgasm 3-4 times a day with no problem. I’ve found this is due to properly utilizing power, electrodes, and playing the right files to not overnumb the body parts.
I’m also trying to develop a way to design sequences that will work well with movies. This opens up many new aspects that need to be taken into consideration, stuff far beyond the original scope of the manufacturer. I have made a few observations in my work today...
For faster pulsing, the response is not horrible, but what needs to be done is any lower tempo signals need to be driven at a lower amplification/amplitude in the audio track, so the higher tempo signals can be turned up (amplify feature in audacity) on the audio track; this way there will be a balance of intensity. Otherwise short pulses will feel much weaker than longer or sustained pulses. This is why so many files give people the “unexpected” surprises they feel at certain points. Some people like that; I particulary do not.
Also, on the 2B, there is a slight input lag after a short period of no input. This can be rectified by adding in a 1/2 second burst of sound just before the intended sound is played. The short burst will not be felt; it just serves to “wake up” the amplifier in time for the intended sequence.
I am normally very busy with my career, but I currently happen to be stuck away from civilization for several days, and have absolutely nothing else to do, so I started working on a soundtrack to a very well produced virtual reality movie. I can say for a fact that with the audio done properly, it is EXTREMELY convincing, literally mind blowing when just the right sounds are synched properly to the video. Its far better than I thought it would be. I never initally even had any interest in pornographic material while simming, but the new VR POV stuff is just amazing. I’m still trying to figure out how certain sound envelopes and channel balance lend themselves to deeper or more tingly electrode sensations based on what is seen in the movie, which is what makes truly makes an estim soundtrack so much so convincing.
I could be wrong, but it seems the 2B does not reproduce frequencies, just amplitude? Higher and lower frequencies seem to feel very similar. It seems to me the duration of the signal is what ultimately leads to the depth of the sensation.
There are days where I can easily stim to orgasm 3-4 times a day with no problem. I’ve found this is due to properly utilizing power, electrodes, and playing the right files to not overnumb the body parts.
I’m also trying to develop a way to design sequences that will work well with movies. This opens up many new aspects that need to be taken into consideration, stuff far beyond the original scope of the manufacturer. I have made a few observations in my work today...
For faster pulsing, the response is not horrible, but what needs to be done is any lower tempo signals need to be driven at a lower amplification/amplitude in the audio track, so the higher tempo signals can be turned up (amplify feature in audacity) on the audio track; this way there will be a balance of intensity. Otherwise short pulses will feel much weaker than longer or sustained pulses. This is why so many files give people the “unexpected” surprises they feel at certain points. Some people like that; I particulary do not.
Also, on the 2B, there is a slight input lag after a short period of no input. This can be rectified by adding in a 1/2 second burst of sound just before the intended sound is played. The short burst will not be felt; it just serves to “wake up” the amplifier in time for the intended sequence.
I am normally very busy with my career, but I currently happen to be stuck away from civilization for several days, and have absolutely nothing else to do, so I started working on a soundtrack to a very well produced virtual reality movie. I can say for a fact that with the audio done properly, it is EXTREMELY convincing, literally mind blowing when just the right sounds are synched properly to the video. Its far better than I thought it would be. I never initally even had any interest in pornographic material while simming, but the new VR POV stuff is just amazing. I’m still trying to figure out how certain sound envelopes and channel balance lend themselves to deeper or more tingly electrode sensations based on what is seen in the movie, which is what makes truly makes an estim soundtrack so much so convincing.
I could be wrong, but it seems the 2B does not reproduce frequencies, just amplitude? Higher and lower frequencies seem to feel very similar. It seems to me the duration of the signal is what ultimately leads to the depth of the sensation.